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Further, we’re going to reintroduce subscription options, in an effort to generate more revenue streams, of which 70 percent will go to authors.Īll the features in the CurseForge app will be available to all users, including quality-of-life features such as “Update All,” auto-install, Sync and multi-select features. Marchand: We have a dedicated team for CurseForge, and we intend to continuously ship product patches every two weeks to make the product better for games and authors.
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Newman: What are your plans to make this different/better than the Twitch app? We'll start with everything as is, and then gradually add new features and tools like global search and smart sync, based on the needs and interests of the community. We’re allocating a dedicated development team for CurseForge, which means you can count on improvements and innovation over time. We’ve already done it with gaming apps with some creators making over $1 million a year, and while we realize it’s going to be a journey and that apps and mods are not created equal, we’re committed to making this happen in the years to come. Overwolf believes creating in-game apps and mods can be a legit profession. We see a future where building gaming apps and mods can be more than just a hobby. In our view, the way to get there is through constant listening to both mod authors and gamers alike, and to develop CurseForge in full transparency, like we’ve shared on our public board on Trello. Marchand: We want to build CurseForge as the home for all mod authors, and as a result a wonderful discovery platform for gamers.
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Newman: What is your vision for CurseForge moving forward?
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